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Development Services

by Pino

Mobile/PC/Mac development Do you have a great idea but don’t know how to make it happen? Hire a game “Ghost Writer“! We can make it happen! DFT Games will produce your game or application for you. You will keep the full ownership of your game and, if you want so, as [...]

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Commercial Grade Freebies for Unity

by Pino

A month ago we started a new line of utilities for Unity, called Commercial Grade Freebies, publishing on the Unity Asset Store our Transitions Manager. It’s been a very nice success with hundreds of downloads a week! We are now looking into our next Freebie which most likely will be [...]

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Announcing our 3D Tower Defence Starter Kit for Unity

by Pino

We are glad to announce that we are almost ready to release our 3D Tower Defence Starter Kit for Unity. This starter kit, just like our successful 3D Match-3 Starter Kit, is realized at a quite high standard and obviously working and tested on mobile platform as well. Our Roadmap [...]

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Match-3 Starter Kit for Unity – Just released!

by Pino

We are glad to announce that our Match-3 Starter Kit is available on the Unity Asset Store! This kit allows you to have a fully functional Match-3 game in minutes! Main features: Unity Extension to easily design the boards’ layout Blocked cells (unblocked matching three special pieces) Three levels of [...]

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Advergames and Marketing

by Pino

Adding a small game to your website to promote an event or a product is proven to be an exceptional marketing tool. Around the web you’ll find tons of pre-made games that you may or may not adapt to your needs: we’ve chosen not to go down this path. Users [...]

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Our team

by Pino

DFT Games is a family studio. On this page you can meet our core team. We also work with a selected number of contractors to carry out all our projects. Share on bebo Blog this! Bookmark on Delicious Digg this post Recommend on Facebook Buzz it up Share on Linkedin [...]

Unity Asset Server Hosting: Finally Live!

by Pino
Categories: Development, News, Unity, Updates
Comments: No Comments
Published on: January 21, 2012

One of the most important things in developing software is to keep your source code and assets in a safe place while keeping track of the changes. Unity has a pretty clean Source Control System: the Asset Server.

Once you have it, the #1 problem is: where do I run it? Well, if you run it on your own PC you have no safety net in case of disk failure, and if the server has to be accessed by more people on your team, people not physically in the office, then you need a cable connection and the server has to stay always on. So, the logical consequence is: I need a hosting service, but I found none!

That’s why we are proud to announce that we have just started an Unity Asset Server Project Hosting service!

Have a look to our dedicated website to find out more!

Commercial Grade Freebies for Unity

by Pino
Categories: Freebies, Starter Kits, Unity
Comments: No Comments
Published on: July 21, 2011

CGF256x256A month ago we started a new line of utilities for Unity, called Commercial Grade Freebies, publishing on the Unity Asset Store our Transitions Manager. It’s been a very nice success with hundreds of downloads a week!

We are now looking into our next Freebie which most likely will be a serialization manager, able to manage SQLite for Unity also in Unity Indie edition.

Announcing our 3D Tower Defence Starter Kit for Unity

by Pino
Categories: Uncategorized
Comments: No Comments
Published on: July 21, 2011

We are glad to announce that we are almost ready to release our 3D Tower Defence Starter Kit for Unity.

This starter kit, just like our successful 3D Match-3 Starter Kit, is realized at a quite high standard and obviously working and tested on mobile platform as well.

Our Roadmap is split in three milestones:

Release 1.0 (now on stage 2 in QA):

  • Editor extension to visually define the enemies’ wave paths (based on iTween): you can define as many waves paths you want; each path has its own set of waves and enemies
  • Usual stuff: base tower costs, upgrade costs, damage levels, speed, fast forward and so on
    Unlimited configurable Towers’ action animations, allowing to set also the muzzle transforms, unlimited firing audio and visual effects on a per-upgrade level basis (each level can have as many animations and effects you want)
  • Wave manager allowing unlimited waves and unlimited enemy objects, integrated with animated characters and wheeled vehicles. Spawn/die audio and visual effects configurable on a per-enemy type basis
  • Unlimited and fully customizable tower upgrades
  • Camera modes: free fly and tower look (like the player sits on top of the selected tower following the action)
  • The player at any time can decide to get into a tower and play in first person, orienting the tower and choosing to fire manually or set on auto-fire mode.

Release 2.0 (Q4 2011):

  • Air support: the player can buy air support at every defined time interval, event or simply unrestrictedly
  • Network: multiplayer with Coop and Vs modes

Release 3.0 (Q2 2012):

  • Network: MMOG Server side support to allow implementation of statically stored virtual worlds that continue playing 24/7 accepting players at any time if an available game slot is free. Game slots are configurable to allow small or huge server configurations.

The introductory price for the version 1.0 will be $110. The price will go to $165 upon release of version 2.0 and finally $260 upon release of v. 3.0. Releases 2 and 3 will be pushed on Unity Asset Store as updates, so early adopters will have all those great features for free!

Match-3 Starter Kit for Unity – Just released!

by Pino
Categories: Starter Kits, Unity
Comments: No Comments
Published on: May 26, 2011

We are glad to announce that our Match-3 Starter Kit is available on the Unity Asset Store!

This kit allows you to have a fully functional Match-3 game in minutes!

Main features:

  • Unity Extension to easily design the boards’ layout
  • Blocked cells (unblocked matching three special pieces)
  • Three levels of strong pieces
  • Standard Match-3 gameplay
  • Novel gameplay designed by us (if you use it adding DFT Games in your credits screen would be very nice!)
  • Complimentary scores serialization manager
  • Coded for fast processing and designed having the mobile platform limits in mind

The script manages the input for web/standalone games, but we are about to release (as an update) a full mobile input management as well.

Action Shooting Camp launched on Kongregate

by Pino
Categories: Uncategorized
Comments: No Comments
Published on: February 27, 2011

While we wait to have dimeRocker fully working to publish on Facebook we decided to publish a simpler and totally free version of Action Shooting Camp on Kongregate. What the difference is between this version and the coming Facebook edition? Well, the main one is the social gaming integration, but also the gameplay is a bit different as on Facebook it’ll be more challenging because the weapon reloading and the single shot are premium features, making more interesting challenging friends. On Facebook will also be possible to get more time to finish the ranged levels.

Just click in the logo here to give it a try on Kongregate!

Kongregate logo

Amazing Mazes: Our new Facebook title hits the production queue

by Pino
Categories: Uncategorized
Comments: No Comments
Published on: January 7, 2011

Here we are again presenting a short video of the last title that hit our production queue: Amazing mazes. It’s the digital reproduction of a common kids’ toy that kept us occupied when we were kids Smile, the well known Marble Maze!

My wife last week had this idea and I liked it a lot, so here we are presenting our first level, still unfinished. As the game logic is quite simple what it’s needed now is just a few tens of levels, so we are down to producing those quickly. Our art guy (Enzo, see our Team page) suggested to theme the game on pirates, so it’s a nice Pirate Marble Maze variant.

This should be published on Facebook at the same time of Action Shooting Camp, so we’ll have two games hitting Facebook’s consumers around mid January, so it’s in a week or so Winking smile

Well… time to stop bragging about it and make place to the video Smile

The first video of Amazing Mazes

Work in progress: The City level in Action Shooting Camp

by Pino
Categories: Facebook, Games, News, Preview, Updates
Comments: No Comments
Published on: December 28, 2010

This is to document how The City level environment has been improved in Action Shooting Camp, our new Facebook title. Just a quick video tour of the level having added some urban assets provided by Tim Newsome-Ward of Desktop Daydream Studios. As I wrote earlier the game is ready to be published, so we are just polishing and tweaking details Winking smile

The City–short level tour

Working around the clock

by Pino
Categories: Games, News, Updates
Tags: , ,
Comments: No Comments
Published on: December 28, 2010

It’s holiday time for most of the people, but for independent game producers this is an occasion to work harder on the games that are under development because we have holidays on our day job Smile So, even if here in Ireland we had the worst weather of the last 50 years and the house pipes are still frozen… we are progressing at a great pace! While helping the porting of Torque X to XNA 4.0, our “Action Shooting Camp” (on Facebook) is ready to be published: we are just waiting for dR Arcade to add multiple leader boards and we are good to go. “Run!” (on Xbox 360)) is in its final assembling phase so in a couple of weeks we’ll be out in play test and then we’ll release. After these two titles we are going to finish “Get Out!” (on Xbox 360) and another small one (again on the Xbox) which has no title yet.

Bottom line… keeping busy! Winking smile

Action Shooting Camp, our Facebook title to be published mid January 2011

by Pino
Comments: No Comments
Published on: December 15, 2010

Action Shooting Camp is our first experiment on the Social Gaming front. Facebook is a too big and interesting market thus we decided to try something on it.

In this game the player is a SWAT trainee facing the challenges of an almost standard Action Shooting Camp. We present two different gameplay here:

  1. The classic range action shooting where in a given time (3 minutes in our game) the trainee has to clear a given number of targets. If the player hits civilians loses hits so to reach the needed 50 valid hits within the 3 minutes needs to be very careful.
  2. The classic reverse time attack: on the given path are hidden a number of targets; the player has to clear the area in the shortest possible time. This gameplay is pretty much the same seen in Call of Duty 4 (Training Course) so the users of this genre of games are quite familiar with the approach.

We are going to publish this via dR Arcade as we believe it’s the perfect starting point. Here’s a video of the game in its present development state: the code is finished, the music isn’t final and so the levels that need some more polish.

Run! A beautiful platform game for Xbox 360 and Windows

by Pino
Comments: No Comments
Published on: December 15, 2010

This title is almost ready to be published; we are now in the polishing phase, revising the gameplay and the presentation. We count on publishing it in January 2011.

Run! is a platform game presented in silhouette style. The Player has to run instead of engaging the various monsters (zombies, skeletons and so on) to finish the levels as quickly as possible.

We are not presenting a full trailer here but a short and simple early preview of the first level without the monsters, just to give you an idea of the environment that Enzo (Vincenzo Cuzzola) has put together for you Winking smile

Very early preview of Run!
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Welcome , today is Saturday, January 28, 2012