Re-texturing assets for PBR

Working on our current game (Utopia, a post-apocalyptic mix, Action RPG with PvP and some MMO aspect) we need to move the assets from the traditional rendering path to the physically based rendering (PBR). Our target engines currently are Unity 5 and UE4, and they...

Perodia – Work in progress

Perodia is a 3D turn based game real interesting. We are developing this title for Mega Pickle Ent., a Canadian games company with a great vision about gaming! This will be launched on all the available high performance platforms; the first level is due to become...
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