DFT Games is a family studio. On this page you can meet our core team. We also work with a selected number of contractors to carry out all our projects.
Recent Posts
- We are on a new dedicated server! by Pino
Between yesterday and today the access to our website have been disrupted by the DNS change being quite slow! Our Unity Asset Server hosting is working via IP address waiting for the DNS to propagate, so you will see the dedicated website down depending on your location. Our new dedicated [...] - Unity Asset Server Hosting:… by Pino
One of the most important things in developing software is to keep your source code and assets in a safe place while keeping track of the changes. Unity has a pretty clean Source Control System: the Asset Server. Once you have it, the #1 problem is: where do I run [...] - Commercial Grade Freebies for Unity by Pino
A month ago we started a new line of utilities for Unity, called Commercial Grade Freebies, publishing on the Unity Asset Store our Transitions Manager. It’s been a very nice success with hundreds of downloads a week! We are now looking into our next Freebie which most likely will be [...] - Announcing our 3D Tower Def… by Pino
We are glad to announce that we are almost ready to release our 3D Tower Defence Starter Kit for Unity. This starter kit, just like our successful 3D Match-3 Starter Kit, is realized at a quite high standard and obviously working and tested on mobile platform as well. Our Roadmap [...] - Match-3 Starter Kit for Uni… by Pino
We are glad to announce that our Match-3 Starter Kit is available on the Unity Asset Store! This kit allows you to have a fully functional Match-3 game in minutes! Main features: Unity Extension to easily design the boards’ layout Blocked cells (unblocked matching three special pieces) Three levels of [...] - Action Shooting Camp launch… by Pino
While we wait to have dimeRocker fully working to publish on Facebook we decided to publish a simpler and totally free version of Action Shooting Camp on Kongregate. What the difference is between this version and the coming Facebook edition? Well, the main one is the social gaming integration, but [...] - Amazing Mazes: Our new Face… by Pino
Here we are again presenting a short video of the last title that hit our production queue: Amazing mazes. It’s the digital reproduction of a common kids’ toy that kept us occupied when we were kids , the well known Marble Maze! My wife last week had this idea and [...] - Work in progress: The City … by Pino
This is to document how The City level environment has been improved in Action Shooting Camp, our new Facebook title. Just a quick video tour of the level having added some urban assets provided by Tim Newsome-Ward of Desktop Daydream Studios. As I wrote earlier the game is ready to [...] - Working around the clock by Pino
It’s holiday time for most of the people, but for independent game producers this is an occasion to work harder on the games that are under development because we have holidays on our day job So, even if here in Ireland we had the worst weather of the last 50 [...] - Action Shooting Camp, our F… by Pino
Action Shooting Camp is our first experiment on the Social Gaming front. Facebook is a too big and interesting market thus we decided to try something on it. In this game the player is a SWAT trainee facing the challenges of an almost standard Action Shooting Camp. We present two [...]
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Welcome , today is Thursday, February 23, 2012






