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Credits

by Pino

Developing games can be done in two different ways: Writing all from scratch Using a game engine and related available components   For quite obvious reasons we use the second approach because there is no need to reinvent the wheel: there are excellent tools out there, well written and fully [...]

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Unity Asset Server Hosting: Finally Live!

by Pino

One of the most important things in developing software is to keep your source code and assets in a safe place while keeping track of the changes. Unity has a pretty clean Source Control System: the Asset Server. Once you have it, the #1 problem is: where do I run [...]

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Development Services

by Pino

Mobile/PC/Mac development Do you have a great idea but don’t know how to make it happen? Hire a game “Ghost Writer“! We can make it happen! DFT Games will produce your game or application for you. You will keep the full ownership of your game and, if you want so, as [...]

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Commercial Grade Freebies for Unity

by Pino

A month ago we started a new line of utilities for Unity, called Commercial Grade Freebies, publishing on the Unity Asset Store our Transitions Manager. It’s been a very nice success with hundreds of downloads a week! We are now looking into our next Freebie which most likely will be [...]

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Announcing our 3D Tower Defence Starter Kit for Unity

by Pino

We are glad to announce that we are almost ready to release our 3D Tower Defence Starter Kit for Unity. This starter kit, just like our successful 3D Match-3 Starter Kit, is realized at a quite high standard and obviously working and tested on mobile platform as well. Our Roadmap [...]

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Match-3 Starter Kit for Unity – Just released!

by Pino

We are glad to announce that our Match-3 Starter Kit is available on the Unity Asset Store! This kit allows you to have a fully functional Match-3 game in minutes! Main features: Unity Extension to easily design the boards’ layout Blocked cells (unblocked matching three special pieces) Three levels of [...]

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Advergames and Marketing

by Pino

Adding a small game to your website to promote an event or a product is proven to be an exceptional marketing tool. Around the web you’ll find tons of pre-made games that you may or may not adapt to your needs: we’ve chosen not to go down this path. Users [...]

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Our team

by Pino

DFT Games is a family studio. On this page you can meet our core team. We also work with a selected number of contractors to carry out all our projects. Blog this! Bookmark on Delicious Digg this post Recommend on Facebook Buzz it up Share on Linkedin Tweet about it [...]

Tag : Development

Unity Asset Server Hosting: Finally Live!

by Pino
Categories: Development, News, Unity, Updates
Comments: No Comments
Published on: January 21, 2012

One of the most important things in developing software is to keep your source code and assets in a safe place while keeping track of the changes. Unity has a pretty clean Source Control System: the Asset Server. Once you have it, the #1 problem is: where do I run [...]

Run! A beautiful platform game for Xbox 360 and Windows

by Pino
Comments: No Comments
Published on: December 15, 2010

This title is almost ready to be published; we are now in the polishing phase, revising the gameplay and the presentation. We count on publishing it in January 2011. Run! is a platform game presented in silhouette style. The Player has to run instead of engaging the various monsters (zombies, [...]

Get Out! A new fast paced Action Space Shooter for Xbox 360 and PC

by Pino
Comments: No Comments
Published on: December 15, 2010

This is another nice project under development. On this one our new team member Vincenzo Cuzzola started working with us. Get Out is a quite complete game from a gameplay point of view.The player has to make his way back to Earth jumping through wormholes connecting different quadrants of the [...]

Meet Your Nightmare: A classic Diablo style RPG for Xbox

by Pino
Comments: No Comments
Published on: December 15, 2010

MYN is a project we’ve been working on since November 2009. Its development is quite time consuming because we don’t have an internal 3D artist (I’ll manage some modelling but I’m slow!), so we are taking all the time we need to complete this project. MYN is a 2.5D, or [...]

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Welcome , today is Thursday, February 23, 2012