Unity 5.6: progressive lighting

Hi guys! So, here I am, as promised, with my first feedback on the new Unity lighting system (in preview). I guess you remember that, despite all Unity talks, I refrained myself from writing about this subject because, until now, Unity Technologies has been able to...

Unity 5.6 is live: our first thoughts

And here we are... Unity 5.6 is out: this version marks the end of previous Unity licensing agreement. Next version will be named "Unity 2017" and will only be available to subscribers, making ours permanent licenses useless. I have to say that 5.6 is packed with a...

How to store passwords securely

Recently I had to talk about this subject during a lecture, and I realized that I never published anything about this, just assuming that it's pretty common sense, but googling the subject I see that many people still don't have a clear understanding of the problem,...

Re-texturing assets for PBR

Working on our current game (Utopia, a post-apocalyptic mix, Action RPG with PvP and some MMO aspect) we need to move the assets from the traditional rendering path to the physically based rendering (PBR). Our target engines currently are Unity 5 and UE4, and they...
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