Re-texturing assets for PBR

Working on our current game (Utopia, a post-apocalyptic mix, Action RPG with PvP and some MMO aspect) we need to move the assets from the traditional rendering path to the physically based rendering (PBR). Our target engines currently are Unity 5 and UE4, and they...

Perodia – Work in progress

Perodia is a 3D turn based game real interesting. We are developing this title for Mega Pickle Ent., a Canadian games company with a great vision about gaming! This will be launched on all the available high performance platforms; the first level is due to become...
Positive SSL Wildcard

By continuing to use the site, you agree to the use of cookies. more information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.