Re-texturing assets for PBR

Working on our current game (Utopia, a post-apocalyptic mix, Action RPG with PvP and some MMO aspect) we need to move the assets from the traditional rendering path to the physically based rendering (PBR). Our target engines currently are Unity 5 and UE4, and they...

What means “Game Ready Substance”?

We see a lot of Allegorithmic substances on Unity Asset Store, starting with the famous Bitmap To Material (B2M), but are them Game Ready? Not quite! There are a few questions to ask here, and the main one is: how much time takes a substance to generate the maps? This...
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