Unity 5.6: progressive lighting

Hi guys! So, here I am, as promised, with my first feedback on the new Unity lighting system (in preview). I guess you remember that, despite all Unity talks, I refrained myself from writing about this subject because, until now, Unity Technologies has been able to...

Unity 5.6 is live: our first thoughts

And here we are... Unity 5.6 is out: this version marks the end of previous Unity licensing agreement. Next version will be named "Unity 2017" and will only be available to subscribers, making ours permanent licenses useless. I have to say that 5.6 is packed with a...

DFT Games becomes DFT Games Limited

Big news come with 2014 🙂 Starting on 01 January 2014 DFT Games is no longer an unincorporated family business. We have moved the company to an Irish Incorporated Company Limited by Shares, registered with the Company Registration Office with the #536949. What this...

What means “Game Ready Substance”?

We see a lot of Allegorithmic substances on Unity Asset Store, starting with the famous Bitmap To Material (B2M), but are them Game Ready? Not quite! There are a few questions to ask here, and the main one is: how much time takes a substance to generate the maps? This...
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