This new version is packed with new features and optimized for maximum performances on all Unity platforms. As Unity is now quickly moving toward the new cycle with Unity 2017, we dropped the old Unity 4 support, enabling this way a lot of cool features that were otherwise impossible or too heavy in performance.

In this release we delivered the following list of new features:

  • Dropped Unity 4 support, so we can now use PBR materials on fade rendering mode for our service.
  • Allowed the user to us a custom material for the transparency effect.
  • Added the ability to decide if to use the original object texture or not.
  • Added Spherecast option to the Raycast component

You can get this on Unity Asset Store as usual: click here to open the page.

Have a look at the presentation video here:

 

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