New Starter Kit: “Crash That W...

New Starter Kit: “Crash That Wall!” This new starter kit for Unity allows any developer to create an Arkenoid style game in minutes, and our Play Area Editor Extension allows the developer to define hundreds of levels in a ridicolous time!
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Occupy Ninja is almost here!

Occupy Ninja is almost here! DFT Games is proud to announce the next publication: Occupy Ninja. Be warned: this game as all but politically correct   We as a family and as a studio support the Occupy movement, but we are not in position to physically participate, so we decided that it’s worth to help supporting financially the related causes, with special regard to put money to provide coverage to the legal...
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Perodia – Work in progress

Perodia – Work in progress Perodia is a 3D turn based game real interesting. We are developing this title for Mega Pickle Ent., a Canadian games company with a great vision about gaming! This will be launched on all the available high performance platforms; the first level is due to become publicly playable this fall....
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Bionauts public Beta is here! (iPad ...

Bionauts public Beta is here! (iPad and iPhone) If you liked Gunbound you’ll love Bionauts! It’s a mobile turn based MMO with a lot of fun features! The Open Beta for iPad and iPhone is open! Join the  beta by clicking...
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Bionauts hits the Beta Phase: intere...

Bionauts hits the Beta Phase: interested? Bionauts is a challenging mobile MMO game based on a known gameplay but introducing quite a lot of fun  elements. We are producing this title for Hawk Industries LLC which holds the IP on the game and related assets. The game is powered by Unity and SmartFox Server 2X. We are now issuing the first Beta, so if you want to enjoy the early version of the game and be part of the Beta...
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Perodia TCG on Kickstarter

Perodia TCG on Kickstarter A game we are developing for Mega Pickle Ent. (Canada) just launched on Kickstarter to get more marketing funds: http://www.kickstarter.com/projects/mpe/perodia-trading-card-game FIngers...
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EA Origin helping Indies? Really?

EA Origin helping Indies? Really? Well, this it’ll be a first! According to an interview of David De martini to Games Industry, EA Origin will offer a deal to all games fully funded on Kickstarter and similar crowd funding services. IS there a catch? Sure there is, a quite evident one: “an all access publishing deal that would be free for the first 90 days on the platform”. And what after that? Origin’s fees...
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38 Studios collapse could cost Rhode...

38 Studios collapse could cost Rhode Island taxpayers $112.6 million: Chaffee blames the games industry! Here’s yet another example of how NOT to start a Game Studio, just published by Games Industry. It’s incredible how people think that the game industry is the golden eggs’ goose It can be indeed, but a studio MUST move slowly, baby steps, making sure to take into account the game industry golden rules about making a game that will make you rich. What golden rule?...
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Pondering about how to fund a great ...

Pondering about how to fund a great MMORPG idea This write up is meant to share with our followers, customers and suppliers our thoughts about what we have in store for the future. Fact is that since mid 2010 we are working to a great MMORPG idea, something that will deliver to the user a gaming experience that has so many innovative elements that will make it the new MMO standard in the industry. Are we delusional? No, we just...
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We are on a new dedicated server!

Between yesterday and today the access to our website have been disrupted by the DNS change being quite slow! Our Unity Asset Server hosting is working via IP address waiting for the DNS to propagate, so you will see the dedicated website down depending on your location. Our new dedicated server is an Intel i5 with 16GB RAM and 2TB of disk, along with a 1GB network card and a lot...
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Unity Asset Server Hosting: Finally ...

One of the most important things in developing software is to keep your source code and assets in a safe place while keeping track of the changes. Unity has a pretty clean Source Control System: the Asset Server. Once you have it, the #1 problem is: where do I run it? Well, if you run it on your own PC you have no safety net in case of disk failure, and if the server has to be...
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Commercial Grade Freebies for Unity

A month ago we started a new line of utilities for Unity, called Commercial Grade Freebies, publishing on the Unity Asset Store our Transitions Manager. It’s been a very nice success with hundreds of downloads a week! We are now looking into our next Freebie which most likely will be a serialization manager, able to manage SQLite for Unity also in Unity Indie...
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Announcing our 3D Tower Defence Star...

We are glad to announce that we are almost ready to release our 3D Tower Defence Starter Kit for Unity. This starter kit, just like our successful 3D Match-3 Starter Kit, is realized at a quite high standard and obviously working and tested on mobile platform as well. Our Roadmap is split in three milestones: Release 1.0 (now on stage 2 in QA): Editor extension to visually define...
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Match-3 Starter Kit for Unity &ndash...

Match-3 Starter Kit for Unity – Just released! We are glad to announce that our Match-3 Starter Kit is available! This kit allows you to have a fully functional Match-3 game in minutes! Main features: Unity Extension to easily design the boards’ layout Blocked cells (unblocked matching three special pieces) Three levels of strong pieces Standard Match-3 gameplay Novel gameplay designed by us (if you use it adding DFT Games in...
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Action Shooting Camp launched on Kon...

Action Shooting Camp launched on Kongregate While we wait to have dimeRocker fully working to publish on Facebook we decided to publish a simpler and totally free version of Action Shooting Camp on Kongregate. What the difference is between this version and the coming Facebook edition? Well, the main one is the social gaming integration, but also the gameplay is a bit different as on Facebook it’ll be more challenging...
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Amazing Mazes: Our new Facebook titl...

Here we are again presenting a short video of the last title that hit our production queue: Amazing mazes. It’s the digital reproduction of a common kids’ toy that kept us occupied when we were kids , the well known Marble Maze! My wife last week had this idea and I liked it a lot, so here we are presenting our first level, still unfinished. As the game logic is quite simple what...
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Work in progress: The City level in ...

This is to document how The City level environment has been improved in Action Shooting Camp, our new Facebook title. Just a quick video tour of the level having added some urban assets provided by Tim Newsome-Ward of Desktop Daydream Studios. As I wrote earlier the game is ready to be published, so we are just polishing and tweaking details The City–short level...
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Working around the clock

It’s holiday time for most of the people, but for independent game producers this is an occasion to work harder on the games that are under development because we have holidays on our day job So, even if here in Ireland we had the worst weather of the last 50 years and the house pipes are still frozen… we are progressing at a great pace! While helping the porting of Torque X to...
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Action Shooting Camp, our Facebook t...

Action Shooting Camp is our first experiment on the Social Gaming front. Facebook is a too big and interesting market thus we decided to try something on it. In this game the player is a SWAT trainee facing the challenges of an almost standard Action Shooting Camp. We present two different gameplay here: The classic range action shooting where in a given time (3 minutes in our...
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Run! A beautiful platform game for X...

This title is almost ready to be published; we are now in the polishing phase, revising the gameplay and the presentation. We count on publishing it in January 2011. Run! is a platform game presented in silhouette style. The Player has to run instead of engaging the various monsters (zombies, skeletons and so on) to finish the levels as quickly as possible. We are not presenting a...
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Get Out! A new fast paced Action Spa...

This is another nice project under development. On this one our new team member Vincenzo Cuzzola started working with us. Get Out is a quite complete game from a gameplay point of view.The player has to make his way back to Earth jumping through wormholes connecting different quadrants of the universe. Each quadrant presents some difficulties and enemies to defeat. The player can...
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Meet Your Nightmare: A classic Diabl...

MYN is a project we’ve been working on since November 2009. Its development is quite time consuming because we don’t have an internal 3D artist (I’ll manage some modelling but I’m slow!), so we are taking all the time we need to complete this project. MYN is a 2.5D, or isometric 2D, game so is based on 2D rendering of fully three dimensional models, thus characters must be rigged...
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